AI Insights · Timothy · July 2024
Top 5 3D Cartoon Games on iOS in the UK for Q2 2024
Discover the performance of the top 5 3D cartoon games on iOS in the UK during Q2 2024, including downloads, revenue, and active user trends.
During the second quarter of 2024, the top 5 3D cartoon games on iOS in the United Kingdom showed varied performance in terms of downloads, revenue, and weekly active users. Below, we provide a detailed look at these metrics for each game based on data from Sensor Tower.
Squad Busters from Supercell saw a significant start after its release at the end of May. The game garnered around 669K downloads in its launch week, but this number dropped to about 20K by the end of June. Revenue peaked at approximately $133K in the first week, subsequently declining to around $67K. Weekly active users mirrored the download trend, starting at roughly 524K and falling to around 193K by the end of the quarter.
MONOPOLY GO! from Scopely, Inc. experienced steady revenue throughout the quarter, with notable peaks in mid-June reaching about $819K. Downloads fluctuated around the 30K to 40K range, with a slight increase in the last week of June to approximately 40K. Weekly active users remained relatively stable, averaging around 130K to 140K.
Whiteout Survival by Century Games Pte. Ltd. maintained consistent revenue, averaging between $210K and $235K per week. Downloads showed some variation, peaking at nearly 30K in late June. Weekly active users saw a gradual increase, reaching over 105K by the end of the quarter.
Subway Surfers from Sybo Games ApS showed steady performance with revenue hovering around $2K to $4K per week. Downloads varied between 20K and 31K, with a noticeable peak in late May. The game maintained a strong weekly active user base, ranging from 1M to 1.2M throughout the quarter.
Lastly, Pengu - Raise Virtual Pets by SLAY GmbH had a modest revenue stream, averaging around $3K to $4K weekly. Downloads showed a significant decline from about 37K in early April to just under 10K by the end of June. Weekly active users peaked at approximately 97K in mid-May but dropped to around 65K by the end of the quarter.
For more detailed insights and analytics on app performance, visit Sensor Tower.